Dominion Intrigue Review
Stats:
No. of players: 2-4 (2-6 if you have the Dominion Base Set)
Amount of time to play: 30 minutes
Age requirements: 10+
Set-up time: 5-10 min
Description:
Dominion Intrigue expands Dominion adding new cards and more possible supply combination’s. This review will show some of the differences between the two games and highlight some of the new things introduced via Dominion Intrigue
Dominion Intrigue’s game play is the same as Dominion’s and it is still easy to learn and teach. The new Intrigue cards offer more options on each individual card. They say choose an option, then they list the different things the card can do. Some cards let you gain a card and based on the type of card you take from the supply, you add either: a buy, a card or a treasure. The increased decision points may slow the game down, but usually not by much.
The other major difference is action-victory and treasure-victory cards. These combo-cards perform double duty. Not only do you earn victory points but they are also action cards. They don’t clog up your deck as they can serve two purposes. This is a nice change and allows you to buy these victory points anytime.
Some people complain about the almost solitaire nature of Dominion and I think that dynamic is being challenged in Intrigue. Many of the cards are geared toward more interaction, but I feel it is only moderately successful.
A Quick Review:
I have been playing Dominion and Dominion: Intrigue a ton. The easy game play and quick playtime have this on my table more than any other game recently. Being able to expand the game to up to six players with Intrigue is awesome. Increased options for the Supply configurations are great and add to Dominion’s already awesome replayability. Honestly if you like the base game I cannot think of any reason you won’t like Dominion: Intrigue.
| Jason C is an avid board gamer who is always willing to share his opinions, advice and experiences playing board games. |









